/* environment.h define UNICODE and _STATICLIB, if required */ #define _WIN32_WINNT 0x0500 /* Enable use of NT 5 (XP, 2000, 2003) functions */ //#define UNICODE /* It is best and easiest to define UNICODE within the project. */ /* Use Project...Settings...C/C++. Then, down in the "Project Options */ /* window on the bottom, add /D "UNICODE" */ /* The same is true for DLLLIB */ //#define UNICODE //#undef UNICODE #ifdef UNICODE #define _UNICODE #endif #ifndef UNICODE #undef _UNICODE #endif #define LANG_DFLT LANG_ENGLISH #define SUBLANG_DFLT SUBLANG_ENGLISH_US /* Define _MT when running in a threaded environment Better Alternative: Set from the Project...Settings...C/C++...CodeGeneration category . */ //#define _MT /* Define UTILITY_EXPORTS only if you build a DLL. */ /* It is best and easiest to define _DLLLIB within the project. */ /* Use Project...Settings...C/C++. Then, down in the "Project Options */ /* window on the bottom, add /D "UTILITY_EXPORTS" */ //#undef UTILITY_EXPORTS //#define UTILITY_EXPORTS /* Define _STATICLIB if you are building a static library or if you are linking with static libaries. Undefine if you are builing a DLL or linking with a DLL. */ /* Again, it is best and easiest to define this in the project */ //#define _STATICLIB //#undef _STATICLIB //#define STRICT